WILLiam EDMEADES

3D ARTIST + DEVELOPER

Hi, My name's Will, I’m a 3D artist and self-taught programmer with skills in modelling, texturing, rigging and animation. I have been creating games for several years and have worked on everything from 2D / 3D artwork, rigging, animation, cinematics, lighting, coding and more. I taught myself how to use Unity whilst studying game design at university 8 years ago and have been honing my skills ever since.

SHOWREEL

Play Showreel

My showreel consists of in-game footage cut and recorded either in Unity Play Mode or executable. I have included a mixture of 2D and 3D samples of projects I have worked on as a solo game artist and developer. I have made all models, characters and environments from scratch, using a combination of Unity, Maya, Zbrush, Photoshop and Pro-Create.

SKILLS

Here are a list of skills I have worked on over the last 8 years. 

I am always eager to learn new things and enjoy experimenting with new software. 

Software

Skills

  • Unity

  • Maya

  • Blender

  • ZBrush

  • Substance

  • GitHub

  • Photoshop

  • Illustrator

  • After Effects

  • Final Cut Pro

  • Moho

  • Logic

  • Animator

  • Flash

  • Pro-create

  • 2D Sprites

  • 2D/3D Environments

  • 3D Character Modelling

  • 3D Unwrapping and Texturing

  • 2D/3D Rigging

  • 2D/3D Animation

  • Lighting and VFX

  • Material Creation

  • Building maps in PBR

  • Lipsyncing & Expressions

  • Coding in C# for Unity

  • Coding in JavaScript

  • Visual Coding in Unity

  • Importing Custom Assets

  • Photogrametry

  • Re-topologising 3D Models

  • Creating varying LOD's

  • Particle Systems

  • Mobile & Desktop Game Development

  • Cinematic Camera Animation

 I am passionate about creating artwork that people will love and remember, I hope to inspire others to become creators and I enjoy teaching and sharing my knowledge as much as possible. Feel free to reach out if you want to learn more about any of my work.